3 semester hours
This course introduces students to the many areas and aspects of computer animation. Students’ model, surface, paint bump maps and displacement maps, light a CG environment, and learn to animate CG models, lights and cameras. Students are introduced to the group production environment. This course emphasizes the wide range of talents and disciplines within the CG animation field. Approved for General Education - Computer Competency. Prerequisite: ART 106 (Drawing I).
ART 268 • Animation I • 3 semester hours
This introductory production course in basic animation techniques includes a historical overview related to current animation trends in education, industry, entertainment and independent/experimental production. It allows practical aesthetic and technical experiences in the fundamental principles and physics of motion. This class provides an analysis of action and basic physical laws through the study of movement and time. It serves as a foundation for all subsequent animation courses. Approved for General Education - Computer Competency. Prerequisite: ART 106 (Drawing I).
ART 254 • Introduction to Digital Filmmaking • 3 semester hours
Demonstrative lectures, studio exercises, and collaborative tasks, expose students to rudimentary principles and practices governing formal elements of the moving image. Project-based instruction balances historical context, aesthetics, technique, and safety. This course is approved for General Education designation of Computer Competency. Prerequisites: None. Offered every semester. Professor Fuller.
3 semester hours
This course is a continuation of Animation I. It refines and develops the fundamental principles and physics of motion and applies them in context. Students will identify and resolve problems that arise in time-based media as a study of emotional expression. This will provide a foundational knowledge of the fundamentals of acting and performance in animation. Prerequisites: ART 101 (2-D Design), ART 102 (3-D Design), ART 103 (4-D Design), ART 105 (Color), ART 107 (Drawing II) and ART 268 (Beginning Animation).
3 semester hours
This course is a continuation of Animation I and II. It seeks to advance students’ knowledge in cinematic design and execution to better understand animation as applied to performance, emotion, and believability. Students will be encouraged to think of themselves as filmmakers through the understanding and appreciation of cinematic language and technique. The fundamentals of acting and performance in animation will be expanded upon and provided with an emotional context. Prerequisite: ART 353 (Animation II)
repeat to total 6 semester hours
This course is a continuation of Animation I, II and III, and represents a culmination of our animation curricula. Students will be equipped with the skills and preparation to begin their professional careers in animation as well as the ability to produce thoughtful independent films. This course will challenge students to seek opportunities to explore a more philosophical and nonrepresentational approach, and encourage diverse career endeavors. Prerequisite: ART 354 (Animation III)
ART 348 • Computer Animation II
ART 349 • Computer Animation III
ART356 • Light & Lens
ART 357 • Non-Fiction Filmmaking
ART 400 • Advanced Compositing & Visual FX
ART 401 • Advanced Rigging & Dynamics
ART 402 • Storyboarding & Character Design
ART 403 • Alternative Processes in Animation
ART 404 • Advanced 3D Software
ART 405 • Advanced Flash Animation
ART 406 • Advanced Modeling & Texturing
ART 415 • Action Analysis for Animation
ART453 • Digital Audio for the Moving Image
ART 462 • Computer Animation IV
ART 456 • Narrative Filmmaking
ART 457 • Internship in Digital Filmmaking & Photography